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Tag Archives: Planning

Ludo: The Isaac Dilemma

Sometimes you have to kill your darlings.

Posted byJames AgbottaOctober 31, 2019October 31, 2019Posted inEditorial, Game Progress, Ludo GameTags: bible, board games, game, Game Design, Game Development, Game Production, games, godot, Planning, programmers, programmingLeave a comment on Ludo: The Isaac Dilemma

Ludo – Putting my time where my mouth is

This is me rambling about planning a game… somewhat.

Posted byJames AgbottaJanuary 31, 2019February 1, 2019Posted inGame Progress, Ludo GameTags: Game Design, Game Development, Game Production, Ludo, Planning, RambleLeave a comment on Ludo – Putting my time where my mouth is

One of the greatest pitfalls in Game design

Large games seem to have a problem with completeness lately, don’t they?

Posted byJames AgbottaJanuary 24, 2019April 27, 2019Posted inEditorialTags: Game Design, games, Planning, Software Development, Yandere SimulatorLeave a comment on One of the greatest pitfalls in Game design
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