Sometimes you have to kill your darlings.
Tag Archives: Game Design
Ludo Dev Log 1: What ’s Ludo?
Hi I’m James. I want to make a game, and the game is Ludo.
Godot’ s Problem Children
Here is a long-ish video on me rambling about Godot being silly. https://www.youtube.com/watch?v=ZT480bhT76I
… And Then He Posts
Something something Progress, Something something detour.
Feature-creep (Or thoughts on my anxiety)
How can I maintain focus when I’m worried about whether I’m skilled enough to handle the task?
“Am I doing this right? Should I really add this feature? Do I really think I can code this AI as I describe it? Do I really think I can do this? “
Ludo – Putting my time where my mouth is
This is me rambling about planning a game… somewhat.
One of the greatest pitfalls in Game design
Large games seem to have a problem with completeness lately, don’t they?
HomeKick: An introduction
TL;DR … I’m James. I like Game-play based narratives in games. I’m planning on making games.
