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Category Archives: Ludo Game

Ludo: The Isaac Dilemma

Sometimes you have to kill your darlings.

Posted byJames AgbottaOctober 31, 2019October 31, 2019Posted inEditorial, Game Progress, Ludo GameTags: bible, board games, game, Game Design, Game Development, Game Production, games, godot, Planning, programmers, programmingLeave a comment on Ludo: The Isaac Dilemma

Dev Log 2: Programming is Art?

A slightly baiting title on a post that says more about me as an individual than about programming as an art-form. Come for a small paragraph of justification, stay for the hipster angst

Posted byJames AgbottaSeptember 18, 2019Posted inEditorial, Game Progress, Ludo GameLeave a comment on Dev Log 2: Programming is Art?

Ludo Dev Log 1: What ’s Ludo?

Hi I’m James. I want to make a game, and the game is Ludo.

Posted byJames AgbottaAugust 29, 2019Posted inGame Progress, Ludo GameTags: board games, design, Game Design, Game Development, Gaming, programmingLeave a comment on Ludo Dev Log 1: What ’s Ludo?

… And Then He Posts

Something something Progress, Something something detour.

Posted byJames AgbottaApril 2, 2019Posted inEditorial, Game Progress, Ludo GameTags: Game Design, Game DevelopmentLeave a comment on … And Then He Posts

Ludo Update 1: Dr Strangeplan

Or How I learned to Stop Worrying and Love the GDD.

Posted byJames AgbottaFebruary 14, 2019Posted inGame Progress, Ludo Game

Ludo – Putting my time where my mouth is

This is me rambling about planning a game… somewhat.

Posted byJames AgbottaJanuary 31, 2019February 1, 2019Posted inGame Progress, Ludo GameTags: Game Design, Game Development, Game Production, Ludo, Planning, RambleLeave a comment on Ludo – Putting my time where my mouth is
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