It’s not all micro-transactions and pay walls. I recently received a new phone as a gift and one of the things I tend to do on a new phone, as a benchmark, is to play games I’m used to. This allows me to see what the improvements from the previous device are. For this phone …
Category Archives: Editorial
Ludo: The Isaac Dilemma
Sometimes you have to kill your darlings.
Dev Log 2: Programming is Art?
A slightly baiting title on a post that says more about me as an individual than about programming as an art-form. Come for a small paragraph of justification, stay for the hipster angst
Godot’ s Problem Children
Here is a long-ish video on me rambling about Godot being silly. https://www.youtube.com/watch?v=ZT480bhT76I
… And Then He Posts
Something something Progress, Something something detour.
Hired Help: How Much Does it Cost for Aid in Game Development
I started to think to myself: What is the best way to determine the right rate to pay for, not just a developer, for any aid in Game Development?
Feature-creep (Or thoughts on my anxiety)
How can I maintain focus when I’m worried about whether I’m skilled enough to handle the task?
“Am I doing this right? Should I really add this feature? Do I really think I can code this AI as I describe it? Do I really think I can do this? “
Why Christian Games are Bad… and How to Fix Them.
Christian games have a bad image, deservedly so. I’ve had a long time to think on it, so here are my opinions.
One of the greatest pitfalls in Game design
Large games seem to have a problem with completeness lately, don’t they?
HomeKick: An introduction
TL;DR … I’m James. I like Game-play based narratives in games. I’m planning on making games.
