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Author Archives: James Agbotta

Why Christian Games are Bad… and How to Fix Them.

Christian games have a bad image, deservedly so. I’ve had a long time to think on it, so here are my opinions.

Posted byJames AgbottaFebruary 8, 2019February 9, 2019Posted inEditorialTags: Belief, Christian, Christianity, games, Games Design, Games Development, propagandaLeave a comment on Why Christian Games are Bad… and How to Fix Them.

Ludo – Putting my time where my mouth is

This is me rambling about planning a game… somewhat.

Posted byJames AgbottaJanuary 31, 2019February 1, 2019Posted inGame Progress, Ludo GameTags: Game Design, Game Development, Game Production, Ludo, Planning, RambleLeave a comment on Ludo – Putting my time where my mouth is

One of the greatest pitfalls in Game design

Large games seem to have a problem with completeness lately, don’t they?

Posted byJames AgbottaJanuary 24, 2019April 27, 2019Posted inEditorialTags: Game Design, games, Planning, Software Development, Yandere SimulatorLeave a comment on One of the greatest pitfalls in Game design

HomeKick: An introduction

TL;DR … I’m James. I like Game-play based narratives in games. I’m planning on making games.

Posted byJames AgbottaJanuary 17, 2019March 7, 2019Posted inEditorialTags: Game Design, Game Development, Narrative, Narrative-Gameplay1 Comment on HomeKick: An introduction

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